A: The Fable Series.

I couldn’t narrow my project in to just one of the games, as there’s a lot of different things from each of the games, that Ifind interesting or want to look in to. You’ve got the fantasy-like theme from the first game, the lost chapters and the later ones seem to progress into the industrial revolution. Also, there’s a few of the dialogues which I would really like to work on.

For example this, spoiler and yes, it’s Stephen Fry:

I did start to think that scenes such as this, or narrations for quests or the cut scenes to help the transition of the story would be interesting to approach, as I’ve chosen the Author section.

Iwould like to re-create these narrations in my own style, or re-interpret them.

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CIP: Research- Layout.

Thinking back on all of the research, ideas and feedback I’ve obtained in such a short period. I’ve started to look at Ray gun, as a source of inspiration.

Designed by David Carson. Carson is known for his use of type play and involving it in his designs.

I can name one aspect that I enjoyed about his designs, which is: how well the text works on the images. Ifeel that his choice of colour scheme works well, they link back to the photographs.

After going through his designs,  I know that I want to do a more, illustrated approach to the design of the layout, but there was a thing that I did come to notice, during the feedback for the mock up. I was trying to squash too much on to one page.

So, if you refer to my previous post about the changes of what to have in the content, then you know why I’m bringing this up.

I went to the library yesterday and checked out some books about design, and Itried to look at more animation or art related books to look at how they place their images on the page with text.

Athing I didn’t want for my book was lots and lots and LOTS of text to go with my images. Iwant a brief description; over all, my intention was to have a design that’s minimal in a way, but plays on aspects of my design style. I like bold colours, while I like pale ones too. Ilove lines. Ilove quirks. Continue reading

CIP: Week 22: Mock up and thanks guys!

The feedback was excellent. I really want to thank everyone on their input with my mock up and everything. I was really stubborn about the cover design, but there’s still some things I need to update here about the development and testing, etc.

From what I’ve gathered, what my mock up at the moment lackss is consistency… and maybe, I need to re-think the type.

I was planning on changing the layout as I go a long, but that’s a little too time consuming and sometimes, if you do that, there’ll always be a problem. So, over the weekend, I listed out what I’m going to have inside the portfolio, to help me get a even clearer idea of what I’ll need to focus on, instead of doing it willy-nilly. Continue reading

Cip: Week 20 + 21-cip +thought of the week

Now moving on to CIP; it’s been a while. but this week was a workshop week.

Thought of the week:

G.F. Smith: To quote a post, I made in the first year, I felt there were some very interesting points i had made previously when we had a book binding workshop back then. ”

G.F Smith, who distribute paper samples all in this one book.

gfsmith-01-lr0649-385x248The reasoning as to why they publish these books, as quoted by the managing director John Haslam, he stated “We wanted to create something that was both inspirational and functional,” and “It’s had a phenomenal response and we’re absolutely delighted about it.” Continue reading

Author:Reporter: Project 3 decision

If you can’t imagine it right now, just let me tell you, but I have been looking forward to the final project all year. NO, not because it’s the last one of the second year, but because we get to decide our own project from either the Author side or the Reporter one. Not only that, but we also get to write our own brief!

It’s been about … 3 years? since I was able to do that. In my diploma, our final major project was written by us, however, this time, compared to how Ichose the project last time. It’s been tough.

At first, I was able to say ‘Rakugo’. Iwas insistant on wanting to do something different and not in connection to London… Europe or even America. I wanted to base my project on Japanese Rakugo, as there’s this anime series I’ve been hooked on for a year now has given me such inspiration lately.

Sadly, once Ireturned home, my sibling gave me some more suggestions for things that Icould of done.

I composed a list:

Legend of Zelda:Majora’s mask: Due to the lack of communication that Igive out about myself, Iam indeed a HUGE fan of the series. Majora’s is my favourite and the art work is such an inspiration to my drawing style… Only problem is, I wouldn’t know what exactly to narrate from it. I wouldn’t even kno where or how to begin, or what research could be benificia; to me.

index

Fable: The game series. Not to be confused with Aeseop’s fables. There’s a lot of unique quirks to this game. It has a story line, yes, but this RPG has a lot of cut away scenes which become time laspes. The narrator in the first game, helps to guide the player and tell them what has happened, it’s like a story. Also, with in the games, there are books you can pick up, that you can then read for youself, which will give you tales about heroes, or monsters et cetera.

I do have a lot of ideas in how I can approach this. This may be my final proposed idea.

Rocky Horror show:… You may of not seen this coming, but well, once again, I love how cheesy the film is. It’s different and it’s also inspirational. Ididn’t want to base my project on humour, so I don’t think Iwould like to progress with it. It would be difficult for me to think of a way, of how Icould produce work for scenes or sentences.

Howl’s moving castle: Pretty much the same as above.

I also tried to consider writing style, art work, research and influences towards the ideas, and so…

The winner is Fable. On the other hand, when it came to me thinking about how I would approach each one, I did do a lot of research this weekend to help me make a decision which I could feel confident about.


Feedback:

Returnig to the studio yesterday, I spoke a bit about my brief and got some great feedback. Iimmediately started to think about how much art, design and interaction could be involved with video games in general.

For example, with Fable, there;s a particular aspect called ‘Artificial intelligence’ which is involved.

For every action, there’s a consequence.

So, if you do something that will be deemed as ‘evil’, the villagers will respond.

As of now, I’m trying to consider what my objective is and if I’m basing this project to promote, introduce or just aesthetic. I may base a trailer on introducing/promoting the series to those who don’t know it, or to gamers who haven’t played it yet and I may leave my actual physical outcomes to be something of a more aesthetic approach.

A:R:Reportage: Finalisations for prints for box and crit.

Along the way, I felt lost, but Iwas able to pick myself up once Isorted out the tests and possible finalisations.

Even with the crit, the feedback turned out to be good. I was pretty surprised, but it left me thinking about re-doing a few of my final prints because of the quality of them. Iunderstand, that it won’t take long, but Ifeels that what Iapplied with myself, I need to apply that to the prints. Organisation.

As stated before, Ichose the images and print methods that Ifelt would help to overall depict and convey my experience. I also chose some of the textured or paper types based on the location I was in, or could connect it to.

//The photos for the final pieces will be published soon. //

 

However, after the crit on Friday, Ishould consider adding the simlar textures to the animation, to probably link it to my boxed piece, to help stabalise the whole idea.

Over all, ths  project has allowed me to think a bit more deeply about how I’m going to take an idea further, or see things from a specific view. Ialso need to plan more in future about where I’m going to spend my time and what on. I feel that, Imay need to also consider the quality of my work and make sure that it’s treated preciously.

When it came to the exhibition though… I was stunned. Again.

Everyone had put in so much efffort this term and it really shines through in the work. So, in future, I’ll need ot do the same and take my time with things a little more, compared to this time.