Lately, while gathering together illustrations and pulling together the project; I’ve been thinking about how I can take a narrated piece or content from Fable then translate it in my own way visual (to 2d/by hand); I thought it may be nice to see how I can then take those images created for the posters and see how they look on screen, but moving on from that, I’ve been thinking about the trailer and I have yet to start putting it together or testing it… I should of started it, but I did some up with some notes to what it narrative could be. As it’s to introduce this series to a new audience or new gamers, who have never played the games, I think it would be a nice start to re-use the images I’ve illustrated already which sort of convey a narrative part of the first three games already.
At first, I wanted it to be a fully animated piece, but I think it may be more interesting to see how I can put together the still images on their own and see how they work together to tell a story.
It could even go like this: Intro/ Hero— > Text: It’s your destiny. — > Bandits —> What will you do? —> Death—- > You have a choice —> Second game —-> Strength… —> Hero fighting? — > Will…. —> Similar image —> Accuracy… —> What kind of Hero will you be? –> Scenes switch —> Industrial period. Armour or landscape change? —> Good? —> or evil? —> Could have some examples of it?
Well, that was a brief idea, but I feel it could be short and brief, as most trailers tend to be like that. However, I would like to have the trailer have a similar sensation as the narrated scenes would have in the game with their stills.
And with the sound, I would like to think about how I could fit the narrated text with the images itself and merge the sound tracks. Although, I still need to play around with this aspect.