A;R// TFS– Development and ideas/plans

Another thing I forgot to mention, but I’m having a strong inkling that I may have to return to this project again very soon, just to tweak it here and there.
My 3 chosen texts I decided to focus on were:
“Five gold coins and you could have your answer.” – I felt that this piece defines itself in it’s own way; the five gold coins were a strong focal point and as mentioned before, I started to think about how this statement could be interpreted. If you get 5 gold coins, you would obtain them through bad deeds or doing good deeds, which allows you and opens up a whole new path to decide upon.

I also start to question, What if this was a whole underline theme of the game?
How will the hero/player handle this task? what option will they chose?
how will they collect those?

Also, it’s also quite symbolic in a way, but when I decided to listen to the character Theresa say the line again, while closing my eyes, all I could zone in on, was the 5 coins lying there, shinning in a pool of nothing, but darkness.

On my second listen of the audio, I could start to make out her face with in my head, and of course, that did take a while because all I could see was Zoe Wanamaker in her ‘mother’ character when she starred in My Family. It was really quite an inappropriate timing, however, I tried a third time and I could see her as her again, but holding out the coins as an option.
Almost pulling you in to see whether you will take up the suggestion or not.

In consideration of the audience the posters are aimed for, I had to think about how clear and simple I had to take this approach. If I were to take this project forward metaphorically, I doubt it would be clear enough to them what was going on, or what the poster was quoting. Although, from a clear standpoint, I had to think back to when I played the game for the first time; while that was a long time ago, but I felt drawn in and I wanted to know what would happen, if I did as she suggested.

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Quote 2, “The boy watched as the life that he had, was crushed to ashes.”
Previously, I did connect this piece of text to what Reaver had described in the second game with in his diary. He starts to talk about a man who had a mask drop from his face, as he faced Oakvale in flames as all he knew was lost.
I decided that the theme for this, was more of a reason for the Hero/Player.
The reason as to why you would become a hero, is to avenge those lost or had been killed. I felt quite positive about this, and as I progressed with my collages to do with what Reaver had stated, I thought that these would be strongly depicted, if I were to collage that one image with another to see if it would.

While I wanted this image to be quite bold, I did decide that it would be pretty good to keep the pallet to a limited theme in colours, to help connect them together.

And once again, if I were to think back on my audience, I could consider having the words “The reason” on the poster alongside with the quote, to help make the visual clear and direct as can be.

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The final quote is the theme to be for the ‘Start’ to everything, ‘A will to change the world”. It kind of also fits alongside the reasoning theme, but I found that this was more of a beginning to the hero’s journey and that he now had a beginning to his/her own story.

This was a quote from the beginning segment of Fable 2.

As I started to think about this in a more broad sense, I found that the fist can symbol many things– strength, power… will, anger, frustration, but putting emotions aside, the first could also be thrown up in to the air, if you were to be in charge of a huge army to then shout ‘Charge forward’ or to move.
It also could represent leadership and this is certainly something that you obtain by becoming a hero, to protect the people.

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