Utterly moving: Updated type motion

So many intriguing animations were shown on Thurday, during the crit. I say I’m pretty surprised a lot, but yes, I was indeed, pretty surprised by this. They were all different and each of them, lead to a nice ending point.

I did enjoy this project the most, overall. Even though it was a lot of hardwork and even with previous experiences with animation, I couldn’t take my eyes of the fact, that there’s a whole lot of planning with in the timing of the animation, how it’s going to work, what each thing will do and how they’ll appear and work with everything else thats on the screen. There’s also a lot of testing to do before having the final aspect published. Continue reading

Advertisements

Kinetic typography with Michelle– Agree, disagree and help.

The workshop for kinetic typography proved to be very useful towards my project; it let me find new methods and discover some techniques that I could use to start making or editing my motion type. I figured out that there were some transitions with in my short story, that I hadn’t quite figured out yet, and I started to play around with the objects I was given to help come up with some.

I started off playing with words as simple as ‘Help’ in the doughy substance. I wanted to think about making the word look warped and difigured, as if the doughy had been beaten up and was calling out for ‘Help’ by changing its form to become that word. At first,  it didn’t seem like such a good method to do with stop motion, due to the lighting and how many snapshots I would have to make for each movement, but it later proved me wrong when I tested it out. Having enough patience and being able to put up with, the fact that this may be a long task was all worth it in the end.

Continue reading

Utterly moving:Testing out sound

Before making any final decisions, I ended up not having a lot of thought towards what I wanted the music or sounds to be, as there was a very limited amount of time for me to consider what kinds of sounds I would have with in the animated piece. At first, I suppose I was tempted to re-create sounds that were made during the scene with in Eternal sunshine of Montauk and yet, I didn’t stick to that idea. I felt that would be too bland and wouldn’t fit securely with the words I had for my short story. The sound’s just as important as the words are during the production, so it had to be well considered.

I thought about making some softer sounds or maybe humming a tune…

I questioned and pondered about this for couple of days, then decided to find some OSTs that were used in films, games and animations that would exaggerate that sensation of ‘melancholy’, in view of the fact, that the short story once put together became very sensitive.

Yeah, yeah. I understand I do reference this game series quite a bit in my work; to me, this game’s quite special to me as I spent a lot of time in my childhood playing it after school. Let’s steer back to our discussion on music; the music creates this illusional vortex with in your mind, it creates this image of ‘everything is okay’, whereas there’s this change with in the tune. It starts to move on from there and the emotion of calmness soon moves away. I wanted to try and play around with my keyboard piano with a similar sound set in mind, but this wasn’t as easy as it seemed. I didn’t want the music to be calming, I wanted it to be more sensitive.

It’s rare that I ever pay attention to the background music in Lord of the rings, especially since SO MUCH goes on during the films. In fact, this gave me the idea of using pan pipes as they can fabricate many different tones in sound. Continue reading

Suggested designers I looked at so far…

Saul Bass: Not the first time, I’ve looked at his work in this type of project. In our animation project, I started to look at his work and at the amazing title sequences he had created, I was pretty taken back by the fact that he produces these types of techniques from hand. While his work in that time was very bold, graphic; it had this fine contrast of humour in a few of the titles.

It really starts to make me think about how others would of reacted to this kind of sequence, compared to the ones we have today. The ones we have today are either completely unrecognisable, or they’re rememerable. For example, The Simpsons title sequence, when looking at how their name fades in, we’re all able to easily tell or say when it will come in and fade out and off of the screen. We all know when specific things will be set or happen until they reach their couch gage, but the point is, little and the most simple of things seem to be more beneficial or have a bigger impact than ones the flashy ones.

Sista Corita

She works with silk screen. I really adore her bold, colourful style.

Her type is quite powerful, original and I love how well the text works with the colours used. Red’s quite a dominant tone overall, but with the style of the text, it works.

I could of kept this in mind for the current project by considering hw the style of the text can reflect the meaning and the words used. I did however, trying to think about this aspect by playing around with the words in many different font styles, varients and start to experiment with how they can be used to show and express meaning. The same goes with th colour decisions that need to be made; they need to be well considered and have a reason as to why they’ve been used. When I look back at the video tests and the words that I had for the type motion; it became apparent to me, that the words create this image of a gentle, calmer atmosphere and yet, there’s this flow of melancholy, guilt and loneliness which could be conveyed in more greyish tones.

 

 

Continue reading

Utterly Moving: Final outcome- She’s just a girl.

It’s been a while, since the last update to this little blog. As I’ve been developing my skills by hand and in After effects, I’ve spent the last four days coming across some issues with my concept ideas and how i was going to animate it. I had to keep referring to my notes constantly, then some changes to the story board. In doing so, it has been hectic, but from the many mistakes I’ve made, I’ve nurtured them and started to learn from them.  There were also times during the progression in making this animated type, that I needed some fresh ideas or some sort of inspiration to help me continue with it.

After I had this little issue, I decided that first it may be handy for me to test out and record all of the parts I wanted as a stop motion first, so I get a good grasp of the timing and any further issues.

The process was pretty slow at first, but as I steadily started to get the hang  of scanning each movement in, I became quite aware of the pace and how everything would lay itself out on the page. I was quite pleased with this, as I had built up this image in my head and had it to how I wanted; once it was produced as a video animation, I knew that I could carry on to the next stage.

Continue reading

Adrian’s workshop pt 2

Before properly starting the session, we went over what we were taught in the last lesson from the week previous. Amazingly, I was able to recall what we did in the lesson with changing the text and making it move. It was a litScreen Shot 2016-04-25 at 11.33.15 AMtle difficult at first, due to the positioning of the words moving out of place on their own at times, but luckily I was able to sort that out.

Afterwards, we learnt how to set an expression for the text to animate in a random way. It was a pretty useful technique.

The first expression learnt was ‘wiggle’, which I spent a while playing around with to create very creative motion type. Not totally sure, if I’ll use that in one of type transitions, but I may try the very last technique we learnt: The pickwick. At first, when this function was being explained to us, I didn’t think I would be able to make the text sync with music with just a click of a button, or in this case–an expression, but when it came to it, I successfuly did it. I don’t have a video of this at the moment, but hopefully, I’ll be able to post one up at a later time.