A;R- TFS// Animated trailer- Initial plans 1 + Research

Lately, while gathering together illustrations and pulling together the project; I’ve been thinking about how I can take a narrated piece or content from Fable then translate it in my own way visual (to 2d/by hand); I thought it may be nice to see how I can then take those images created for the posters and see how they look on screen, but moving on from that, I’ve been thinking about the trailer and I have yet to start putting it together or testing it… I should of started it, but I did some up with some notes to what it narrative could be. As it’s to introduce this series to a new audience or new gamers, who have never played the games, I think it would be a nice start to re-use the images I’ve illustrated already which sort of convey a narrative part of the first three games already.

At first, I wanted it to be a fully animated piece, but I think it may be more interesting to see how I can put together the still images on their own and see how they work together to tell a story.

It could even go like this: Intro/ Hero— > Text: It’s your destiny. — > Bandits —> What will you do? —> Death—- > You have a choice —> Second game —-> Strength… —> Hero fighting? — > Will…. —> Similar image —> Accuracy… —> What kind of Hero will you be? –> Scenes switch —> Industrial period. Armour or landscape change? —> Good? —> or evil? —> Could have some examples of it?

Well, that was a brief idea, but I feel it could be short and brief, as most trailers tend to be like that. However,  I would like to have the trailer have a similar sensation as the narrated scenes would have in the game with their stills.

 

And with the sound, I would like to think about how I could fit the narrated text with the images itself and merge the sound tracks. Although, I still need to  play around with this aspect.

 

 

A:R: Animation final outcome?

Going back to my first story board, I found myself wanting to base the animation on that.

It was a little more direct, compared to the second one,  but as Iset up my stage and got my handdrawn cutouts in place, I was catious.

As I intended o apply hand-drawn movements, I tried to move the figures around in a way to show my movement as I progressed through Brick lane.

Even when I had finally finished recording each frame; the uploading process in to after effects was starting  to tire me out. At moments, the footage wouldn’t upload or work and even when I was converting each image, it wouldn’t sequence them.

I had to use movie maker in the end to sequence all 400-500 photos.

As for the sound, that also had the issue of not working or syncing in correctly, but anyway, I had some recordings from my collection, that Ihad obtained. Iused that to help draw others in to being part of the sequence too. I also tried to make the song ;my way’ sound, as if it’s being echoed out or as if a radio was playing it. That was a little difficult to do, but well, the outcome so far, I was quite pleased with how smoothly it runs.


<p><a href=”https://vimeo.com/210603105″>My way</a> from <a href=”https://vimeo.com/user58527443″>Smgs707</a&gt; on <a href=”https://vimeo.com”>Vimeo</a&gt;.</p>

 

 

 

 

 

A:R:Reporter: Looking into presntation for animation in a box

Back to the animation in the box. Probably the thing I enjoyed working on most out of this section. Iwas struggling at first, but from my diorama ideas, I thought Icould have a light box, where the figures move in and out of the buildings.

… Yes, it didn’t work. It pretty much fell apart and I’ll show the test video later.

 

Here’s some inspiration that got me going though, Ifound that I wanted to try something similar to these:

 

It was such a simple idea, however, I started to consider movement in a bit more depth. Lie, the hair of a person> or the shadows with in the movements? that kept playing over and over in my mind, but Icouldn’t stop myself from wanting to search for some more ideas.

I also thought about hand drawn animation, but the time for that and seeing how that’ll work out is very… limited?

Here.

Kinetic typography with Michelle– Agree, disagree and help.

The workshop for kinetic typography proved to be very useful towards my project; it let me find new methods and discover some techniques that I could use to start making or editing my motion type. I figured out that there were some transitions with in my short story, that I hadn’t quite figured out yet, and I started to play around with the objects I was given to help come up with some.

I started off playing with words as simple as ‘Help’ in the doughy substance. I wanted to think about making the word look warped and difigured, as if the doughy had been beaten up and was calling out for ‘Help’ by changing its form to become that word. At first,  it didn’t seem like such a good method to do with stop motion, due to the lighting and how many snapshots I would have to make for each movement, but it later proved me wrong when I tested it out. Having enough patience and being able to put up with, the fact that this may be a long task was all worth it in the end.

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Utterly moving:Testing out sound

Before making any final decisions, I ended up not having a lot of thought towards what I wanted the music or sounds to be, as there was a very limited amount of time for me to consider what kinds of sounds I would have with in the animated piece. At first, I suppose I was tempted to re-create sounds that were made during the scene with in Eternal sunshine of Montauk and yet, I didn’t stick to that idea. I felt that would be too bland and wouldn’t fit securely with the words I had for my short story. The sound’s just as important as the words are during the production, so it had to be well considered.

I thought about making some softer sounds or maybe humming a tune…

I questioned and pondered about this for couple of days, then decided to find some OSTs that were used in films, games and animations that would exaggerate that sensation of ‘melancholy’, in view of the fact, that the short story once put together became very sensitive.

Yeah, yeah. I understand I do reference this game series quite a bit in my work; to me, this game’s quite special to me as I spent a lot of time in my childhood playing it after school. Let’s steer back to our discussion on music; the music creates this illusional vortex with in your mind, it creates this image of ‘everything is okay’, whereas there’s this change with in the tune. It starts to move on from there and the emotion of calmness soon moves away. I wanted to try and play around with my keyboard piano with a similar sound set in mind, but this wasn’t as easy as it seemed. I didn’t want the music to be calming, I wanted it to be more sensitive.

It’s rare that I ever pay attention to the background music in Lord of the rings, especially since SO MUCH goes on during the films. In fact, this gave me the idea of using pan pipes as they can fabricate many different tones in sound. Continue reading

Utterly Moving: Final outcome- She’s just a girl.

It’s been a while, since the last update to this little blog. As I’ve been developing my skills by hand and in After effects, I’ve spent the last four days coming across some issues with my concept ideas and how i was going to animate it. I had to keep referring to my notes constantly, then some changes to the story board. In doing so, it has been hectic, but from the many mistakes I’ve made, I’ve nurtured them and started to learn from them.  There were also times during the progression in making this animated type, that I needed some fresh ideas or some sort of inspiration to help me continue with it.

After I had this little issue, I decided that first it may be handy for me to test out and record all of the parts I wanted as a stop motion first, so I get a good grasp of the timing and any further issues.

The process was pretty slow at first, but as I steadily started to get the hang  of scanning each movement in, I became quite aware of the pace and how everything would lay itself out on the page. I was quite pleased with this, as I had built up this image in my head and had it to how I wanted; once it was produced as a video animation, I knew that I could carry on to the next stage.

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