The soundtrack of our lives: Poster talk with Bill.

Another useful talk about how we can present our poster, and how we must always think about the ways in which we present and reflect our ideas. I briefly mentioned before that I’ve started to play around with those ideas and yet, I’m not so satisfied with what I have at the moment.

Not only did he talk about this, he mentioned that the poster needs to communicate what we want it to and he gave some rather interesting hints in how we can do this. It could be done through the use of words? it could also be done in the use of shapes as well. Shapes and colours are quite good examples when I think about it; just by squashing a square together, it could resemble pressure? gluttony? tightness? anger, maybe?

Continuing with the talk, he gave us some examples of posters that stood out to him, or had influenced others. There was this particular one that had struck my attention when it popped up; I was later able to find it in a book I found at the library and it was about Japanese poster designs.

scanner@londonmet.ac.uk_20160226_145257_001

The palm of the hand is so detailed; it’s incredible. It must of taken a lot of patience and time to be able to create something so delicate. I also adore how subtle the poster is, it’s not flashy or too complicated.

When the talk was finished, we arrived back in our studio to continue working on the poster designs. I had a little one to one talk with Bill, and he suggested about making the text bigger, as the songs are quite bold and they’re different in terms of style. The names of them speak for themselves, but  I took this in to consideration.

I started off with a base template, it was just to draft out a vague idea of what the style of the font could look like. I wanted something scratchy, messy and not so neat and yet, this didn’t exactly resemble that at all.

Tried again. It was better this time; I wanted the text to be bold, big and striking. Though, I need to remind myself of what I stated previously about having the title being a bit quieter, as the names of the songs are prominent. The textured tones that marker creates are pretty fascinating, so I continued to use them, but instead of using one colour, I mixed up two colours that were dominant with in all three of the posters.

I was keen to the result of this outcome, as it was nicely blended in and I’m fond of how the colours smudge in. It would’ve been a better outcome, if I had a bit more practice with this technique previously, but as I needed to get these all done in time for the printers, this was what I ended up with. Nonetheless, this isn’t a totally bad finish over all. I was happy with it, just I could of played around with it a bit more.

Advertisements

Visual ideas

Following a brief I was given, I was able to answer five of the questions given:

  1. How do ideas become visual? Through thought and seeing it. Ideas can always come to our mind through thought and visuals. Others can give communicated ideas as well.

Using my pen and pencil, I marked out a draft. We can see visually with our eyes and the ideas form in our minds. I thought I would try and play around with this idea in a similar way to how I did with the fanzine.


2. How do they communicate with us? Through media, publication and other ways of communication based art- Newspapers, posters, art pieces and TVs etc.

3. What do we take for granted? Everything. We also take TOO MUCH for granted.

4. Who can make design? Everyone and anyone who wants to make a design.

5. How do emotions take shape? Gradually.

Animation rotation— Part 2

During the afternoon of this session, we were given some notes/tips on how to make a successful animation or storyboard by Keiron. Skimming through it quickly, it gave me major nostalgia of when I received some similar tips from an IT teacher I had in secondary.

I had made my own similar tasks on the main principles of animation. Principles such as:

  • Exaggeration
  • Log sheets
  • Stretching
  • Follow through actions
  • Easing in and out
  • Overlapping actions
  • Arcs
  • Pose to pose animation
  • Timing
  • Staging
  • Straight ahead animation

Looking back at my chosen storyboard, I had some more considerations to think about, if I want to make this animation successful:

  • -Meaning- Narrative?
  • What mediums will be used for animation?
  • Test the process.
  • Work with idea– Try to give idea a theme and extend it.
  • Sound– Narrator? music? What kind of music will it be?

Not to mention, the quote for the day for me was “The most effective animation, is to get your message/what you want across.”

So, if my theme is circles and that there are many objects that can morph in to that shape, I need to do that. Once I required some advice from Keiron on my storyboard idea, he helped me to take the idea further by finding some more images of round objects. This was indeed very helpful, and it was what I did try to interpret this theme, still I didn’t want to make it complicated. Although, if I extend the animation by having 2, 3 or even 4 more roundish objects in it, I may be able to get the message across.

What I shall take to mind is, that I need to think about how I’m going to make one object transition in to another object.

DRAGONFRAME

A stop capture software, we’ve looked at and what I’ll most probably use during the week. What I’ve learned so far from this software, is that if I use this software, it’s very reliant on light and shadows taken in from the camera. I need to be wary of whose in my space, and where I am, if I’m right near the area of where I am filming because if any shadow, movement or light change is made, it will affect the overall outcome of my video.

Some notes made for my animation:

  • Make circle bounce 2 or 3 times before changing.
  • Sound– Maybe Black betty? it has a good beat and rhythm, which will easily sync in with the movement of the objects.
  • Frame rate: 25 frps
  • Might try scanning the images in, instead of capturing them on photo, to reduce the risk of capturing shadows.

Animation rotation– Part 1

Animation is always a subject/topic that I end up approaching on a daily basis in my life, if it isn’t for myself watching anime series or even if I spend some time watching someone else’s animations for their very own projects, or even if I ever wanted to make a quick gif image to send to someone online for a joke; I always come back to the topic.

The topic wasn’t at all new to me. In my past Universities I’ve been to, I had two very different projects to do with animation. The first one was a narrative stop animation and the second one was for a film trailer. I also did get to study this particular topic back in secondary school, however, I wanted to try something different that didn’t involve me making something to complicated to work with.

Now, getting back to this rotation, we were given some examples of what our animation could turn out like, if we were able to, or were to consider taking this project even further in future. I won’t mention the titles of the videos because the other groups may be looking at these next time, so I’ll leave it a surprise. I will however mention, that one of them reminded me of the animations used in a game series, I enjoy playing occasionally:

The aspect of this animation I adore the most, is not only the art style, but the movement of each layer in this piece. I don’t often get to see this sort of style of animation, so it was such a source of inspiration for me and the fact that the facial expressions on the characters are quite strong works. I state this purely because they do give impact to the animation and create emotion. To add, the music/sound effects also have a high influence on the video; it creates mood.

Moving on, we were all asked to work on a six by two storyboard with some notes, this was to give us some ideas of what our animation may turn out like. I have to admit that I was having some trouble doing this task, this was due to that I had several ideas I wanted to do, but they were too complicated and they may drag on. I didn’t want that.

I had to think to myself of these key things, that could make the storyboard successful:

  • What do I want the animation to show?
  • Is it a narrative or not?
  • Will it have sound or background music?
  • If this animation is going to loop, how will I do that?
  • Will there be a particular style to this animation?
  • How long will it be?
  • Will it be stop-motion, drawn, or animated on the computer?
  • If stop-motion, how will the objects be displayed?

I figured out, that if I thought about the answers to questions first, then I would get an idea. So, I did and it did get me started.

scanner@londonmet.ac.uk_20151116_105618-page-001

an