CIP: Content

The chosen content for the portfolio was highly important, and I came down to chosing a lot of images or Photographs, which I had already taken previously, and as I was being very specific with what I wanted to show, I had to make sure, that they would fit with their context.

I found that photographing some pieces of work was quite difficult to do; this was mainly due to lack of space, or lighting with in the rooms I was using. Even adjusting the camera settings didn’t aid me.

Although, when it came to deciding what to write with in the pages, I wanted to keep it brief, as the viewer of who could be reading the portfolio may get tired of reading copious amounts of text.


The only long passages I used, were provided for the CCS Case study pages and the introduction to each module pages.


CIP: Collection: Changes to type and layout

A few details I forgot to mention in my previous blog post, a in relation to the final book, which you can find on Issu.

My font style was changed to a more simplistic and clear text, to create formality with in the portfolio. I personally think this change helped, as I was checking back on the class feedback and what stood out most in the suggestions was the contents font and layout.

I’ve set the main body text to MS Reference Sans Serif, size 9pt.
As it was suggested that if I were to create an A5 sized document, the text can’t be any bigger than 11, unless it’s headings or subtitles.

My quote headings or smaller headings were Orator Std, at size 13pt. I was pretty fond with how the type was in capitals and the font overall is quite sharp.


I had to make A LOT of changes to the layout that I finished off with, I kept going back and forth from one idea to the next, but what helped me make a decision in the end was, that I needed to focus on readability of the contents and how it’s presented.

For some ideas, I went to Issu and took a look at a couple of the portfolios that other people had posted. I found that the majority of them had a running colour scheme which tied in with the cover, but the navigational system with in the content was clear and I knew exactly what page I was on; what I was looking at and so on.

So, I decided that instead of having subheadings in the content that’s presenting the work, I decided that by having a little title heading at the top corner of the page, may of been a more discrete approach.

Print and bind decisions
Hell, I don’t even know where to start.
I knew from the beginning that I didn’t want to publish it to blurb or some other bureau to do it for me. I was a little stubborn with that decision, but I had to consider cost, when it was going to arrive in England and the fact that the bind options were so restricting.

I wanted to also try out a stitch bind for my book to fit with the simplicity of the content, but also I like how I could have the option of creating patterns with the thread, if I wanted to.

I also started to think, that perhaps, I could of bound the book by using a crossed stitch bind? but, to manage with how things have proceeded so far, and how you’ll need to layout the front and back cover in to a template first is quite time consuming.

A;R// TFS– Development and ideas/plans

Another thing I forgot to mention, but I’m having a strong inkling that I may have to return to this project again very soon, just to tweak it here and there.
My 3 chosen texts I decided to focus on were:
“Five gold coins and you could have your answer.” – I felt that this piece defines itself in it’s own way; the five gold coins were a strong focal point and as mentioned before, I started to think about how this statement could be interpreted. If you get 5 gold coins, you would obtain them through bad deeds or doing good deeds, which allows you and opens up a whole new path to decide upon.

I also start to question, What if this was a whole underline theme of the game?
How will the hero/player handle this task? what option will they chose?
how will they collect those?

Also, it’s also quite symbolic in a way, but when I decided to listen to the character Theresa say the line again, while closing my eyes, all I could zone in on, was the 5 coins lying there, shinning in a pool of nothing, but darkness.

On my second listen of the audio, I could start to make out her face with in my head, and of course, that did take a while because all I could see was Zoe Wanamaker in her ‘mother’ character when she starred in My Family. It was really quite an inappropriate timing, however, I tried a third time and I could see her as her again, but holding out the coins as an option.
Almost pulling you in to see whether you will take up the suggestion or not.

In consideration of the audience the posters are aimed for, I had to think about how clear and simple I had to take this approach. If I were to take this project forward metaphorically, I doubt it would be clear enough to them what was going on, or what the poster was quoting. Although, from a clear standpoint, I had to think back to when I played the game for the first time; while that was a long time ago, but I felt drawn in and I wanted to know what would happen, if I did as she suggested.

Quote 2, “The boy watched as the life that he had, was crushed to ashes.”
Previously, I did connect this piece of text to what Reaver had described in the second game with in his diary. He starts to talk about a man who had a mask drop from his face, as he faced Oakvale in flames as all he knew was lost.
I decided that the theme for this, was more of a reason for the Hero/Player.
The reason as to why you would become a hero, is to avenge those lost or had been killed. I felt quite positive about this, and as I progressed with my collages to do with what Reaver had stated, I thought that these would be strongly depicted, if I were to collage that one image with another to see if it would.

While I wanted this image to be quite bold, I did decide that it would be pretty good to keep the pallet to a limited theme in colours, to help connect them together.

And once again, if I were to think back on my audience, I could consider having the words “The reason” on the poster alongside with the quote, to help make the visual clear and direct as can be.

The final quote is the theme to be for the ‘Start’ to everything, ‘A will to change the world”. It kind of also fits alongside the reasoning theme, but I found that this was more of a beginning to the hero’s journey and that he now had a beginning to his/her own story.

This was a quote from the beginning segment of Fable 2.

As I started to think about this in a more broad sense, I found that the fist can symbol many things– strength, power… will, anger, frustration, but putting emotions aside, the first could also be thrown up in to the air, if you were to be in charge of a huge army to then shout ‘Charge forward’ or to move.
It also could represent leadership and this is certainly something that you obtain by becoming a hero, to protect the people.

A:R// T FS// Animation and a5 card development

As I was developing some monoprints to start testing in my animation process, I came to the decision that the A5 cards could just be the monoprints, or any spare monoprints that didn’t not appear in the animation as a part of the connection between all 3 of the outcomes.

I found that a few of these tests were actually pretty strong in how they visually portray specific quotes or lines with in the story, and I think, if I could digitally collage them with some of the other colours or prints made, it could become something quite bold aesthetically.

A;R// TFS// Development

From the last post, there has been a lot of collage testing, media testing and I was really quite taken by how effective collaging the different mediums together were. So, I decided to proceed on to the development of the first poster with the quote of ‘For five gold coins you could have your wish’; I chose to base a poster on this quote, as it opens up the choice for you as a player and as stated, this game is about choices and how they lead to have an affect on the character later in the game and I thought, it would be a really good focus point, if I were to have each poster representing a theme, such as ‘choice/decision’ or ‘the beginning’ and ‘the end’, or even ‘the reason’.

I really liked the bold over tones and the strong use of red, black and beige with in the footage of the game, such as the narrated dialogue and I thought that by sticking to a certain colour scheme, it helped to tie in what I wanted to show.
I did start to question upon myself, where or how this was going to go, but as I was testing out the materials, I found myself being draw away from cutting out monoprints or images I’ve found and I decided to just draw the original illustration I did.

A:R: TFS// Development- Continuing on from last time.

While I have come along and started to develop different ideas for the three posters, originally I wanted them to be a thing of aesthetic, but I may assign the 3 A5 cards to be more of aesthetic instead, considering that this was more to introduce and show the narrative of theses scenes, but as I started to experiment further, I had a few outcomes from previously, which I started to re-consider in how it’s putting the message across.


“From the nearby woods, the boy watched as all he knew was taken away, his whole life was crushed to ashes.”

I liked how by using water against ink pen, it causes this nice distorted effect to the image, and I attempted to apply this to the drawing because the text chosen was actually quite twisted and horrible, and while I fought about how it affected the character, it was also quite sorrowful and traumatic. I would like to see if, I could return to the masked figure collage and link it in to this particular drawing, due to the fact that I feel that those may work well together in making the illustration clearer. Although, as stated previously I’ve been wanting to add text to it.