Utterly moving: Updated type motion

So many intriguing animations were shown on Thurday, during the crit. I say I’m pretty surprised a lot, but yes, I was indeed, pretty surprised by this. They were all different and each of them, lead to a nice ending point.

I did enjoy this project the most, overall. Even though it was a lot of hardwork and even with previous experiences with animation, I couldn’t take my eyes of the fact, that there’s a whole lot of planning with in the timing of the animation, how it’s going to work, what each thing will do and how they’ll appear and work with everything else thats on the screen. There’s also a lot of testing to do before having the final aspect published. (more…)


Artist/Designer Highlight: Alexis Anne Mackenzie

Alexis Anne Mackenzie uses collages to create surreal pieces that have this sense of herritage to them. I’ll give you a few examples of her work, and then get on to talking about them:

3572-82385 This piece (on the left) conserves a touch of unusuality to it, with how the collage has a layering of elegant female heads, then having what appears to be twigs coming out of their eyes. It’s quite bizzare.  When observing it closer, it appears to me that it could probably be formed so it looks like a very odd sea creature.



The typography is what drew more to her style, whereas the collage is another great trait she carries through in her work.  Each set of letters takes advantage of the shape, style and look of the object to worm the letter.



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Utterly moving:Testing out sound

Before making any final decisions, I ended up not having a lot of thought towards what I wanted the music or sounds to be, as there was a very limited amount of time for me to consider what kinds of sounds I would have with in the animated piece. At first, I suppose I was tempted to re-create sounds that were made during the scene with in Eternal sunshine of Montauk and yet, I didn’t stick to that idea. I felt that would be too bland and wouldn’t fit securely with the words I had for my short story. The sound’s just as important as the words are during the production, so it had to be well considered.

I thought about making some softer sounds or maybe humming a tune…

I questioned and pondered about this for couple of days, then decided to find some OSTs that were used in films, games and animations that would exaggerate that sensation of ‘melancholy’, in view of the fact, that the short story once put together became very sensitive.

Yeah, yeah. I understand I do reference this game series quite a bit in my work; to me, this game’s quite special to me as I spent a lot of time in my childhood playing it after school. Let’s steer back to our discussion on music; the music creates this illusional vortex with in your mind, it creates this image of ‘everything is okay’, whereas there’s this change with in the tune. It starts to move on from there and the emotion of calmness soon moves away. I wanted to try and play around with my keyboard piano with a similar sound set in mind, but this wasn’t as easy as it seemed. I didn’t want the music to be calming, I wanted it to be more sensitive.

It’s rare that I ever pay attention to the background music in Lord of the rings, especially since SO MUCH goes on during the films. In fact, this gave me the idea of using pan pipes as they can fabricate many different tones in sound. (more…)

Adrian’s workshop pt 2

Before properly starting the session, we went over what we were taught in the last lesson from the week previous. Amazingly, I was able to recall what we did in the lesson with changing the text and making it move. It was a litScreen Shot 2016-04-25 at 11.33.15 AMtle difficult at first, due to the positioning of the words moving out of place on their own at times, but luckily I was able to sort that out.

Afterwards, we learnt how to set an expression for the text to animate in a random way. It was a pretty useful technique.

The first expression learnt was ‘wiggle’, which I spent a while playing around with to create very creative motion type. Not totally sure, if I’ll use that in one of type transitions, but I may try the very last technique we learnt: The pickwick. At first, when this function was being explained to us, I didn’t think I would be able to make the text sync with music with just a click of a button, or in this case–an expression, but when it came to it, I successfuly did it. I don’t have a video of this at the moment, but hopefully, I’ll be able to post one up at a later time.

Motion type in films

The majority of film sequences use some interesting type effects, but I don’t pay enough attention to notice that.  Even very well known openings to films keep to the same old traits and are bound by their own aspects.

Star Wars’ original opening. Otherwise known as the ‘crawl’, could be recognised easily. I simply adore how the text is goverened by a slant as it eases in and out of the screen. With its black background, it’s almost as if it’s heading to the dark skies above in space.

There’s a more comicy one here. The text flows well with both the imagery and music; it also starts to play along with the fact that the film is based on a comic book series. Although, I’m quite keen to the use of bold colours  and patterns that flash on and off, I must admit.

Snatch was another film that came to mind; I like how the font style and transitioning of text works well with the sound.

Steering back to how these title sequences have been presented, I would love to start thinking about what kind of sounds I would need to include with my project. My set of words are quite moving, yet they’re sensitive, I’ll need to work around with that thought in mind.


Utterly moving: Visual ideas

Over the last week or so, I’ve been coming up with visual ideas to help clear my mind of how I could present the set of words that I’ve got. I started to play around with the idea of making certain words become a shape of something, which would be a direct reference to their meaning or something that had happened in the story.

I certainly enjoyed doing this part of the work, as I couldn’t draw images, but doing it this way, I’ve made the type become an image that’ll communicate an action or an event in the story.